MMOexp CFB 26: One of the biggest gameplay changes
Mechanically, CFB 26 doesn't reinvent the wheel. Most of the core gameplay feels similar to last year, though EA has refined some of the visual presentation on the field. For example, stadium jumbotrons now feature distractions during field goal attempts and extra points, which might not directly impact your success rate but add to the realism. Having a large amount of CUT 26 Coins makes the game feel more realistic.
Still, feedback from the community suggests EA has work to do. Bugs are present at launch, and certain systems - particularly rushing - don't feel quite balanced yet. As always, spending time in Practice Mode or Ultimate Team is a good way to work out the kinks before diving into Dynasty.
Recruiting Improvements
One of the biggest gameplay changes comes through recruiting. The system is more streamlined this year, with your recruiting board now showing team needs for the upcoming season. When you reach out to a prospect, you'll quickly learn what they care about most, giving you a chance to tailor your pitch.
For Army players, this is a game-changer. Because service academies already face recruiting challenges in real life, managing your board wisely is crucial. Redshirting freshmen to maximize their four years of eligibility feels true to the program's culture, and if you're looking to mimic Coach Monken's approach, repurposing athletic recruits into different positions is still a viable long-term strategy.
Army's Offense: The Run Game Struggles
Here's where things get tricky. The Army's bread and butter has always been the triple-option and power run game, but in College Football 26, rushing feels inconsistent. Offensive line play is shaky, making it difficult to execute traditional Army staples like the Rocket Toss.
The option system itself also feels less reliable. Pitch logic is off, with running backs failing to maintain proper position, which often leads to mistimed tosses or even turnovers. Run-Pass Options (RPOs) and triple-option plays remain in CFB 26 Coins the playbook, but they're riskier to use at higher difficulties.
Still, feedback from the community suggests EA has work to do. Bugs are present at launch, and certain systems - particularly rushing - don't feel quite balanced yet. As always, spending time in Practice Mode or Ultimate Team is a good way to work out the kinks before diving into Dynasty.
Recruiting Improvements
One of the biggest gameplay changes comes through recruiting. The system is more streamlined this year, with your recruiting board now showing team needs for the upcoming season. When you reach out to a prospect, you'll quickly learn what they care about most, giving you a chance to tailor your pitch.
For Army players, this is a game-changer. Because service academies already face recruiting challenges in real life, managing your board wisely is crucial. Redshirting freshmen to maximize their four years of eligibility feels true to the program's culture, and if you're looking to mimic Coach Monken's approach, repurposing athletic recruits into different positions is still a viable long-term strategy.
Army's Offense: The Run Game Struggles
Here's where things get tricky. The Army's bread and butter has always been the triple-option and power run game, but in College Football 26, rushing feels inconsistent. Offensive line play is shaky, making it difficult to execute traditional Army staples like the Rocket Toss.
The option system itself also feels less reliable. Pitch logic is off, with running backs failing to maintain proper position, which often leads to mistimed tosses or even turnovers. Run-Pass Options (RPOs) and triple-option plays remain in CFB 26 Coins the playbook, but they're riskier to use at higher difficulties.
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