eld.gg Diablo 4 Items: All Class-Specific Chaos Powers
All Class-Specific Chaos Powers in Diablo 4 Season 10
These powers are tailored for Diablo 4 Items each class, completely transforming their core playstyles.
Barbarian
Dual Threat (Magic): Casting a Basic Skill triggers another equipped Basic Skill for 50-80% of its damage.
Raging Chaos (Rare): While not Healthy, you're always Berserking. Core Skills deal Fire Damage and trigger Chaotic Bursts.
Deafening Chorus (Legendary): All Shouts are permanently active with +40% effect, but your Max Fury is reduced per Shout.
Single-Minded Fury (Unique): If using one Arsenal weapon type, gain +40% Overpower chance, +200% Bleed Duration, and x250% increased damage.
Druid
Overabundance (Magic): Every 50 Spirit generated beyond maximum increases damage by 50-100% for 5 seconds (up to 3 stacks).
Purge the Infected (Rare): Core Skills apply Poison for 200% Base Damage. Hitting a Poisoned enemy consumes 5 Spirit for a guaranteed Critical Strike.
Wild Transformations (Legendary): Shapeshifting triggers a free skill: Werewolf (Blood Howl + Crit), Werebear (Roar + DR), Human (Cyclone Armor + Attack Speed).
Savagery (Unique): Companions count as Core Skills and gain +80% damage and size increase.
Rogue
Unpredictable Alchemy (Magic): Basic Skills are randomly imbued with +40% damage.
Enervated Strikes (Rare): You no longer passively regenerate Energy, but Core Skills deal +150% more damage.
Chaotic Grenades (Legendary): Stun Grenades trigger Chaotic Bursts for 200% Physical Damage and generate 5 Energy.
Hit and Run (Unique): Gain +50% damage for every 15 meters moved for 5 seconds (stacks but doesn't refresh).
Necromancer
Grim Reapers (Magic): Skeletons have a 25% chance to use Reap for 150% of normal damage.
Decimating Desecration (Rare): DoT effects can Critically Strike for +100% more damage.
Defile the Dead (Legendary): You can consume Corpses twice. Consuming 10 Corpses grants Unstoppable for 2 seconds.
Alter the Balance (Unique): Core Skills become Ultimates with 20-30s cooldowns and no resource cost. Ultimates become Core Skills that use 70-50 Essence with no cooldown.
Sorcerer
Explosive Combination (Magic): Casting a Basic Skill grants +20% damage for 3 seconds (stacks up to 3 times).
Advanced Techniques (Rare): Additional Core Skill ranks increase damage by 20% but raise Mana Cost and Cooldown by 10%.
Mana-Infused Conjurations (Legendary): Conjurations deal +30% damage and drain 5 Mana/sec. Each gains bonus effects like AoE or Firewalls.
Mana Shield (Unique): Convert Life into Mana-based HP. You take no damage to Life until Mana is gone, and regenerate Mana 5000% faster after 4 seconds of safety.
Spiritborn
Alacrity (Magic): Basic Skills gain +30% Attack Speed and 50% longer dash range.
Combined Strikes (Rare): Core Skills hit in a larger AoE and deal +40% damage, but gain a 10s cooldown.
Back Off! (Legendary): Skills deal -30% damage to Close enemies but +200% to all others.
Convocation of Spirits (Unique): Casting Non-Ultimate Skills can summon a Spirit version for +200% damage (scales with buy duriel mats Ultimate Damage).
These powers are tailored for Diablo 4 Items each class, completely transforming their core playstyles.
Barbarian
Dual Threat (Magic): Casting a Basic Skill triggers another equipped Basic Skill for 50-80% of its damage.
Raging Chaos (Rare): While not Healthy, you're always Berserking. Core Skills deal Fire Damage and trigger Chaotic Bursts.
Deafening Chorus (Legendary): All Shouts are permanently active with +40% effect, but your Max Fury is reduced per Shout.
Single-Minded Fury (Unique): If using one Arsenal weapon type, gain +40% Overpower chance, +200% Bleed Duration, and x250% increased damage.
Druid
Overabundance (Magic): Every 50 Spirit generated beyond maximum increases damage by 50-100% for 5 seconds (up to 3 stacks).
Purge the Infected (Rare): Core Skills apply Poison for 200% Base Damage. Hitting a Poisoned enemy consumes 5 Spirit for a guaranteed Critical Strike.
Wild Transformations (Legendary): Shapeshifting triggers a free skill: Werewolf (Blood Howl + Crit), Werebear (Roar + DR), Human (Cyclone Armor + Attack Speed).
Savagery (Unique): Companions count as Core Skills and gain +80% damage and size increase.
Rogue
Unpredictable Alchemy (Magic): Basic Skills are randomly imbued with +40% damage.
Enervated Strikes (Rare): You no longer passively regenerate Energy, but Core Skills deal +150% more damage.
Chaotic Grenades (Legendary): Stun Grenades trigger Chaotic Bursts for 200% Physical Damage and generate 5 Energy.
Hit and Run (Unique): Gain +50% damage for every 15 meters moved for 5 seconds (stacks but doesn't refresh).
Necromancer
Grim Reapers (Magic): Skeletons have a 25% chance to use Reap for 150% of normal damage.
Decimating Desecration (Rare): DoT effects can Critically Strike for +100% more damage.
Defile the Dead (Legendary): You can consume Corpses twice. Consuming 10 Corpses grants Unstoppable for 2 seconds.
Alter the Balance (Unique): Core Skills become Ultimates with 20-30s cooldowns and no resource cost. Ultimates become Core Skills that use 70-50 Essence with no cooldown.
Sorcerer
Explosive Combination (Magic): Casting a Basic Skill grants +20% damage for 3 seconds (stacks up to 3 times).
Advanced Techniques (Rare): Additional Core Skill ranks increase damage by 20% but raise Mana Cost and Cooldown by 10%.
Mana-Infused Conjurations (Legendary): Conjurations deal +30% damage and drain 5 Mana/sec. Each gains bonus effects like AoE or Firewalls.
Mana Shield (Unique): Convert Life into Mana-based HP. You take no damage to Life until Mana is gone, and regenerate Mana 5000% faster after 4 seconds of safety.
Spiritborn
Alacrity (Magic): Basic Skills gain +30% Attack Speed and 50% longer dash range.
Combined Strikes (Rare): Core Skills hit in a larger AoE and deal +40% damage, but gain a 10s cooldown.
Back Off! (Legendary): Skills deal -30% damage to Close enemies but +200% to all others.
Convocation of Spirits (Unique): Casting Non-Ultimate Skills can summon a Spirit version for +200% damage (scales with buy duriel mats Ultimate Damage).
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