MMoexp: Player Experiences and Developer Updates in Odin

Anselmrosseti

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en Ecologia

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It has now been seventeen weeks since the release of Odin: Valhalla Rising, the ambitious MMORPG from Lionheart Studio and Kakao Games. Inspired by Norse mythology and powered by Unreal Engine 4, Odin Diamonds set out to become one of the most immersive, visually stunning online RPGs in recent years. The game quickly attracted both a loyal core audience and many curious players eager to test its combination of open-world exploration, dynamic combat, and deep progression systems.
As we cross this seventeen-week milestone, it’s worth reflecting on the new updates, seasonal events, mount additions, and gameplay balance that the developers have introduced. This article will dive into everything from event mechanics to character progress, while also sharing player impressions and frustrations. Whether you’re an experienced adventurer in Midgard or someone considering joining the world of Odin for the first time, here’s a detailed look at how the game is evolving.
A Developer’s Promise: Making Adventures More Attractive
The latest update, as described by the developers themselves, aimed to “make your heroes’ adventures even more attractive and joyful.” To achieve this, they rolled out a package of content additions:
New mounts – both epic and legendary
Fresh in-game events with themed tasks and rewards
New donation shop packs designed to offer convenience or progression boosts
While shop packs are a standard monetization feature in MMORPGs, it’s the mounts and events that most players pay attention to, since these directly affect gameplay variety and long-term motivation.
Event Spotlight: Tokens, Runes, and Candy Hunts
  1. Daily Login Token Event
The first of the new events is simple but effective. It runs for two weeks, requiring players to log in daily to collect rewards. After a full week of participation, a special token is granted that can be added to a collection. These collection tokens are part of Odin’s long-term progression, giving small but permanent stat bonuses.
This event is straightforward – not very exciting, but consistent. It rewards loyalty rather than activity, which is a common structure in MMORPGs to keep the player base engaged.
  1. Rune Dungeon Challenge
The second event revolves around rune farming. Players must enter each dungeon, including those in PvP zones, and kill 1,000 monsters per dungeon. Additionally, the event requires summoning 25 runes using special cards.
The feedback on this event has been mixed. On one hand, it encourages exploration of all dungeons and forces players into more competitive areas. On the other hand, the rewards are underwhelming. Killing thousands of mobs feels grind-heavy, and without standout rewards, many players consider this event “mediocre.”
  1. Candy Collection Event
Another thematic event is the candy hunt. Players collect candies by killing mobs across different zones. These candies can be exchanged for various items, including stat-enhancing stones, candy boxes for collections, and the highly valuable shine enhancement stones used for gear upgrades.
This event has more appeal than the rune challenge since the rewards feel meaningful, particularly the enhancement stones, which are always in demand. However, the system isn’t new – it’s reminiscent of earlier collection events with only minor tweaks.
  1. Bingo-Bingo Mini-Game
A fun addition is the bingo-bingo feature. By participating, players can unlock treasure chests with random rewards. While luck-based, it adds a playful element to the otherwise grind-heavy structure. Players enjoy the surprise factor, even if rewards aren’t guaranteed to be powerful.
  1. Open-World Drop Boost
Finally, an open-world event was added where certain zones now display a clock icon, indicating increased drop rates for gold and gear. This incentivizes farming in specific areas and gives casual players more chances to upgrade their equipment.
New Mounts: From Crocodiles to Flying Sharks
One of the most exciting parts of the update is the introduction of four new epic mounts and two legendary mounts.
Epic Mounts
Two variations of crocodile-style ground mounts
Two flying mounts with unique designs
While players appreciate the stat boosts mounts provide, feedback has been lukewarm regarding their visuals. The epic mounts don’t stand out in appearance compared to existing ones, leading many to see them as functional but not particularly desirable.
Legendary Mounts
The legendary mounts, however, have generated more excitement.
The Bull: A fiery, horned beast with glowing hooves and tail. It’s visually striking and fits well with the epic Norse aesthetic. Many players consider it the best-designed mount so far.
The Flying Shark: A more controversial addition. While its model is well-made, some players question the logic – why should a sea creature be able to fly through the skies of Midgard? Despite the oddity, collectors and competitive players still seek it for its stats.
Ultimately, mounts remain more about stat bonuses than looks. Players continue using whichever mount offers the best performance, even if the design doesn’t appeal to them personally.
Player Progress Report: Seventeen Weeks In
At this point in the game, many players are reaching the level 60–65 range. In our featured progress example, a player reported:
Level 61 with 20% experience filled
Combat Power (CP): 23,220
Attack: 118
Attack speed: 77
Cast speed: 17.5
Accuracy: 160
Defense: 216
Skill Advancement
One of the highlights of personal progress was purchasing the Blizzard skill for 50 million gold. Blizzard is a powerful area-of-effect spell, hitting up to five enemies at once, freezing and slowing them. The downside is high mana consumption, which creates new challenges in resource management.
Mount Lottery Attempts
The player attempted multiple mount fusions and collections, managing to obtain a white wolf, which provided bonuses to experience gain and evasion. While an improvement over the ostrich mount previously used, the upgrade in combat power was marginal.
Collection System
By week 17, the collection count stood at 221 completed collections. However, progressing further requires massive investment – 5,000–8,000 diamonds per collection. This highlights one of the game’s persistent issues: the high cost of collection progression.
Crafting and Failures
Crafting remains a gamble. In one attempt to forge and enhance new bracers, the equipment broke upon enhancement, wasting valuable resources. This remains a frustrating aspect of Odin’s system – gear enhancement is punishing, with failure often leading to total loss.
PvE and Boss Challenges
Progress through the main questline has reached Chapter 8, Quest 15, which involves defeating a boss nicknamed “the cute cat.” Despite appearances, the boss is deadly, enraging mid-fight and attacking relentlessly. After multiple attempts, the boss remains undefeated, showing how progression walls can challenge even well-prepared players.
Guild Development and Flag Capture System
Guilds remain an essential part of Odin’s ecosystem. In this case, the guild had reached rank 17 in level and rank 7 in combat power. However, the flag capture mechanic introduced in recent weeks has left many players confused.
Flags provide buffs such as mana regeneration, magic defense, skill damage, or base damage increases. To capture one, players submit an application, defeat mobs near the flag, and secure it for their guild. PvP encounters can occur around contested flags, though not every capture results in direct conflict.
This system has potential, but its mechanics feel underdeveloped and unintuitive. Players hope for future improvements or clearer strategic benefits.
Rankings and Social Systems
At week 17, the reported rankings were:
Level Ranking: #451
Combat Power Ranking: #346
Guild Ranking (Level): #17
Guild Ranking (Combat Power): #7
These numbers highlight steady progress, though competition is fierce, especially among top guilds. Many players are now considering making their guilds application-only to ensure active participation and maintain high ranking positions.
Community Reflections: Excitement and Frustrations
The Odin: Valhalla Rising community remains active, but discussions reflect both enthusiasm and criticism.
Positive Aspects:
New mounts and events keep the game from stagnating
Skills like Blizzard add tactical depth
Guild competition provides motivation
The world remains beautiful and atmospheric
Frustrations:
Resource scarcity makes crafting and upgrading slow
Event rewards often feel underwhelming compared to effort required
Collection progression is prohibitively expensive
Some mount designs, like the flying shark, feel out of place
Players continue to share their combat power, level, and achievements in community discussions, seeking encouragement and comparison. This sharing helps maintain engagement, as seeing others’ progress can reignite motivation to push forward.
Conclusion: Odin’s Journey After 17 Weeks
Seventeen weeks after launch, Odin: Valhalla Rising stands at a crossroads. The developers are clearly committed to rolling out regular updates, events, and content expansions, but the community remains divided on the execution. Some players appreciate the variety and steady flow of things to do, while others feel weighed down by grind, expensive progression systems, and punishing RNG mechanics.
Yet, despite these frustrations, Odin continues to captivate with its rich Norse-inspired world, dynamic combat, and sense of long-term growth. Players remain invested in their characters, guilds, and mounts, eager to see what the next update will bring.
For new players, Odin offers a beautiful but demanding MMORPG experience – one where patience, persistence, and resource management are key. For veterans, the question is whether the developers will address concerns about reward balance, event design, and collection costs in future patches.
One thing is certain: Odin’s saga is still unfolding, and as long as the developers keep delivering meaningful updates, players will continue to march through the realms of Midgard, chasing glory, power, and the promise of Valhalla.
Anselmrosseti
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